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Digital Matte Painting

Week_01

1.Matte Painting -> Is a painted representation of landscape, environment or set.

2.As you look into the distance, the view gets bluer, due to the water elements in the air.

3.While creating a Matte Painting, the colour and saturation fall off is extremely important.

4.Paralex Movement (when object further moves slower than the ones closer.)

snow env.jpg

For this exercise, we used various images to create a completely new and different scene.

savannah_02.jpg

Chernobyl Assignment

Task: 

To create an established view of Chernobyl before the catastrophe based on the TV series Chernobyl (2019).

We had to use Photoshop in combination with NUKE to create a realistic moving image. For more advantage step, Maya could be used to create even more realistic scene.

Assignment _02
Moodboards
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3.jpg
2.jpg
1.jpg
Untitled-1.jpg
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WEEK_07
Key, despill and denoise      Day_01
Silvija_v001.jpeg

Today we looked at the industry standard keying technique, which uses various different nodes.

Advises:

1. Make yourself little timed tasks everyday!

2.Creating small models will benefit to create complex detail for a model in the future.

3. Look at the people, who were successful and learn techniques & strategies. 

4. Practise when it is quiet, to be prepared for the war.

5. Become fast.

6. Have an order.

7. when creating, think of the experience, you would like to give.

8. Learn Wordpress.

9. RISK (Know your odds and act accordingly).

10. Have a contrast, don't get compared to others.

11. Knowledge -> £££ <- Knowledge.

12. Think like a Company (have  3- 6 months savings.

These videos shows and industry standard keying and despilling in NUKE.

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Screenshot 2019-11-28 at 09.40.28.png

After all this process, everything is merged with a background sequence. 

 

Day_02
Image_v003.jpg

This is the final result of Day 2. 

We started with a quick keying exercise and carried on working on our shot. 

On day 2, Josh showed us how to do a great smoke effect.

To the who, I also added GodRays, animated so that they would be passing from left to right. Using rotoscoped shapes, I adjusted shadows and lights.

For Smoke:

Noise(A)->merge over the the top

Noise->transformation. set key (for ex x=200)

Blur Background (300)

Grade (gamma down+gain up)

Merge (set to multiply) -> merge (plus)

For thicker result: add copy ->prebuilt

Day_03

Mad Hatter's Tea Party Group Project

dwqef.jpg

Idea: 

The idea was to have a forest or quiet 'magical' place as a background, have a table in the front, covering most of the sofa, so it would make an illusion, that this guys is at the end of the table, having a feast. In the Background, we would have fireflies or something similar flying around.

Modeling a Teapot with a teacup

      Christmas advert project 

28.11.2019

Christmas ad nr.1.jpg
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Christmas Ad Project

Untitled-1.png

That is my moodboard for the Snow Globe. I decided to got for a simple look, maybe wooden bottom and have my scene in a globe.

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In preparation for the texturing, I used a UV checker board to manually do the UVs and use it in Substance Painter.

1UVRender.png
A Trial Render with a glass ball.
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1. Using CG objects in a globe inside.

2. Combination of CG and Video footage snow.

3. 360 image when zoomed out.

Christmas Ad

Creating my Christmas Ad:

1. Created a snow globe shape.

2. Added castle with some texture. Uv'ing was done only on the visible side of the castle. 

3. Applied mesh light to the lanterns. Simply used a sphere and made it into a mesh light.

4. Added snow : Created a high poly plane, deformed by using Maya sculpting tools and applied a snow texture (plus added it to displacement ap to add some more details) and scaled the texture up.

5. Created Half sphere and placed it along my globe ceiling. Used as a particle emitter and by adjusting size and particle lifespan, I created 'artificial snow' effect.

6. Filmed the video and added to Nuke to track the camera move.

7. Once I was done with it, I imported camera into Maya, duplicated, deleted all the keyframes and left it static to render the scene.

8. Once rendered, I added it into NUKE, used it as a card projection alongside the real image and applied the original camera move.

9. Zoom in transition was done in After Effects.

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